A tiered octagon platform, a living light column and orbiting data panels. Eight service nodes report into one protected core.
Five only: holo glass (fresnel rim plus scanlines), energy beam, hex grid floor, emissive edge line and machined hull. Every scene is built from this set in materials.js.
Cool key from upper right, violet fill from the left, cyan point rim at the core, low navy ambient. ACES tone mapping, sRGB output.
Glow is additive light, never bloom passes. Sprites and fresnel shaders keep one render pass and frame time low on phones.
One unit equals one metre. Hero GLBs ship under 2 MB with Draco geometry and KTX2 textures, named by material slot so the library binds automatically.